Gameplay & AI
Game systems, agent behaviors, spatial reasoning, navigation, decision-making and simulation. Engineering gameplay that works under real production constraints.
I'm José Antonio Escribano. I help game studios solve demanding engineering challenges across gameplay, artificial intelligence, proprietary engines and production technology.
Senior-level technical expertise for teams building ambitious games and proprietary technology. From architectural decisions to production-ready implementation.
Game systems, agent behaviors, spatial reasoning, navigation, decision-making and simulation. Engineering gameplay that works under real production constraints.
C++ architecture, proprietary engine systems, runtime development and deep engine integration. Comfortable working beyond off-the-shelf tools.
Profiling, bottleneck analysis, memory and CPU optimization, architecture reviews and focused problem-solving for complex production systems.
Custom developer tools, workflow automation and responsible AI-assisted production. Explore measurable improvements while respecting code security and IP boundaries.
A game is only as robust as the systems and processes behind it. I help teams make better technical decisions, remove delivery friction, and build foundations that scale.
Subsystem design, modular architecture, C++ APIs, maintainability, technical debt assessment and strategic modernization of custom engine technology.
Build and iteration loops, code review practices, debugging and profiling workflows, automated testing, CI integration and developer experience.
Asset and data processing, code generation, validation tooling, scalable content workflows and carefully governed AI-assisted automation.
Architecture reviews, risk discovery, practical roadmaps, cross-team alignment and hands-on technical ownership from prototype to production.
I started developing games professionally in 2007, after years of programming games in my free time. Since then, I've worked across internationally recognized AAA productions and demanding technology environments.
My strength is breadth without losing depth: I move between gameplay, AI, C++, engine architecture and development tooling. I can zoom out to understand the production problem, then get hands-on with the implementation.
Today, I offer that experience directly as an independent engineering partner for studios that need trusted technical ownership, flexible collaboration and production-minded execution.
Selected titles from my professional career. These credits reflect work performed within previous studios and collaborations; they are not projects delivered by a current agency or team.
01 / AAAEngineering experience within Guerrilla Games' AAA production environment.
02 / AAAAAA AI and gameplay engineering experience on a large open-world game.
03 / AAAAAA production experience within Crytek's engine-driven development environment.
04 / AAATechnical support associated with Kojima Productions, through prior studio collaboration.
Game imagery and trademarks belong to their respective rights holders. Images illustrate credited past productions and do not imply endorsement or a current commercial relationship. Usage rights should be confirmed before public launch.
A straightforward engagement model that adapts to your project, engine, team and production realities.
Review goals, architecture, constraints and risks. Agree on scope, responsibilities and what success looks like.
Integrate with your codebase, practices and team. Implement, review, profile and iterate with transparent communication.
Focus on maintainability, documentation and knowledge transfer, so the solution holds up after handover.
Whether you need help with a custom engine, a challenging gameplay system or your engineering pipeline, I'd be happy to explore where I can add value. Based in Cádiz, Spain, working with studios across Europe and beyond.
Connect via LinkedIn↗LinkedIn profile link to be finalized before public launch.